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Ns2 combat
Ns2 combat








ns2 combat
  1. #NS2 COMBAT GENERATOR#
  2. #NS2 COMBAT MOD#
  3. #NS2 COMBAT FULL#
  4. #NS2 COMBAT CODE#

It’s a demanding game/engine.Įarly reports from people i've spoken to with early access however is indicating that on full servers, the performance takes a hit (even on high spec comps). Even today, the game still performs terribly unless you have an overclocked CPU and premium GPU.

ns2 combat

So many people left NS2 in the initial months after release due to poor performance.

#NS2 COMBAT CODE#

The devs has spoken about cutting out and optimizing the bits of code accounting for the slowdowns in NS2 – this is great. There is also the issue of performance – and this is a pretty big one. We’ve all heard about devour a lot – but what about the new game modes and other new content that are supposed to be in combat? Where are the dedicated trailers/articles for those? Will we see them at launch? Showing off devour for eye candy is all well and good, but in the end its going to be a frustrating game mechanic that is likely to make people stop playing the game anyway, whereas different game modes are the things that are likely to keep and attract potential new players.

#NS2 COMBAT MOD#

So the question that arises: is there enough new content from NS2 and NS2’s combat mod to justify standalone? For design reasons and logistics, I know Faultline Games thinks this is the way to go – but from a consumer point of view/the community, it doesn’t make a whole lot of sense.Īnother issue is that of the lack of information surrounding the new content. It’s great to start having this functionality in the NS universe (even if it is rudimentary without a lobby system), but again – couldn’t this have been done in NS2? Apart from that, ranked matchmaking based upon ELO is nothing particularly unique to combat. The only difference I see is the leveling up/upgrade buy menu system. Arms race, Death match, are very similar to what Combat is. I think this is also a little misleading. It truly is unique in comparison to other games, simply because most games have never really done this. NS2 does not play the same as Combat does. To be continued: Part 2 is in the post below. That is very confusing for any new players who will not know the difference between NS2 and NS2:Combat. In this link there is no mention of a games published section, so for any combat info, people have to click a separate game, NS2, and see combat related material on the blog posts on that page. There is little mention of combat anywhere on the UWE website. Is this game NS2? Is it a DLC? Is it an expansion pack? What differentiates it from NS2? These are the types of questions that are likely to flood in from people outside of the NS2 community when they do a quick steam library search. A lot of care is going to have to be taken to differentiate it from NS2 from a nomenclature perspective. The only difference between NS2 and NS2:Combat name wise is the addition of combat. It’s using the same platform as the UWE forums, surely they can have the same features? This is one of the first places players will go to discuss the game and post bug reports. Low visibility on forum text, no forum avatars, etc.

#NS2 COMBAT GENERATOR#

Also, the random word generator under the Faultline Games logo on the front page isn’t very professional or funny (100% pure beef?). Indie or not, a game’s website needs to look the part. I understand the decision of needing to separate from the UWE site as a studio, but how can the UWE site look the part and this one feels like a neglected child? 1 Week out from launch, this is not an initial impression you want to have, nor does it look good for the NS franchise. Honestly, this looks like a blog/bad wordpress template with the current styling. Let’s look at some of the current issues that could make potential customers turn away either before or after buying the game:

ns2 combat ns2 combat

As a publisher, UWE needs to be helping out in this department.įirst impressions of games begin even before the game is bought. Even on an indie budget, these mechanisms can still be used to promote the game, and should be used. These are really important tools for advertising the game and reaching new players. Perhaps these are scheduled to activate in this last week before launch – I can’t be sure without asking Faultline directly. Unless there is a mammoth effort from these third party word of mouth contacts to promote the game and entice players to buy it, it appears combat is going to have a pretty soft launch.Īlso concerning is the lack of Google AdWords campaigns, facebook boosts this close to launch. NS2: Combat YouTube Playthroughs (external to UWE/Faultline)










Ns2 combat